Friday, 6 January 2012

Specialization


            I’m now at the halfway point of this year, and the course as a whole and I think it may now be time to start thinking about specializing in a specific art discipline. I don’t what to set myself on a narrow path now, but I think I need to start seriously considering what I want to do in industry.
Last term we had an incredible guest lecture and workshop from concepts artists: Mitch Small and the head of Codemasters concepting, Mitch is a previous student of our course, and is now a concept artist for Codemasters. Out of all of the disciplines of game art: Environment, UI, VFX, vehicle, character and concept artists, concepting is by far the hardest to get into, as there are so few required, in comparison to other artists. During the talk they mentioned the sizes of the art teams within the company, and by far, environment artists outnumbered any other team, with ten times the amount as in the concept team. They also mentioned specialized teams within the art department, including a very specialized weapons team, but what I found most interesting was their vehicle team’s work. As Codemasters work primarily on racing games, they have a dedicated vehicle team, which design and model all of their games vehicles. I found this very appealing, as the team uses their knowledge and passion for motor vehicles to design and model more convincing cars. This is very evident in Dirt 3, where the level of detail in the vehicles not just graphically, but technically is astounding. Also the design aspect is very exciting, as to design convincing rally cars for instance, a level of expertise is needed, from knowing about automotive design trends, engineering ,race homologation , vehicle dynamics and racing history. For me, doing that as a job would encompass all of my passions, and to be able to capitalise on something I have an interest, hobby and passion is immensely exciting. So currently my idea of a dream job is a lead vehicle artist/designer at any racing game studio, namely Codemasters, Rockstar north, Criterion Games, evolution studios, Studio Liverpool, slightly mad studios, sumo digital or reflections. Another great fact is since Gran Turismo 5 was a bigger let down than Disney Land Scunthorpe, Britain is the only county in the world who makes awesome racing games now, so surely, if I can get myself up to a professional standard at modelling vehicles, I should be able to work into a job. It’s probably not going to be that easy to put it lightly, but I can give it a good stab.
Whatever I chose, I do need to still be aware that of I do specialize to get into industry, when I’m there, my future isn’t set in stone, and moving around disciplines and companies is inevitable.